============================================================================== == Jersey Jack Pinball, Inc. == == Presents == == Disney's Pirates of the Caribbean == ============================================================================== == http://www.jerseyjackpinball.com/ == == Facebook: http://www.facebook.com/JerseyJackPinball == == Support Portal: http://www.jerseyjackpinball.com/support == == Company Twitter: @JJPinball == == Software Department Twitter: @JJPSoftware == ============================================================================== == Copyright © 2023 Jersey Jack Pinball, Inc. == ============================================================================== Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored and responded by humans. Issues with your game? Please open a ticket: http://store.jerseyjackpinball.com/Support-Form/ ============================================================================== == Legend == ============================================================================== + Addition * Change/bugfix - Note ============================================================================== == Version 0.99 April 23, 2019 == == ISO MD5 Checksum: d7d45b516e4633daefcbeadddb6d95cf == ============================================================================== === Game Code * Updated some multiball jackpot assets. * Slight improvement to wanted poster rendering. * Changed and added HSTD wanted posters. * Updated team credits. * Fixed HSTD pages in attract mode and status report showing up if high scores are set to off. * Significantly reduce time Wizard Mode HSTDs are displayed in attract mode. * HSTD posters now show during the first pass of attract mode then every 4 (was 4th pass then every 4). * Fixed missing movie backgrounds. * Fixed cannon not firing during major choreography events. * Fixed issue with Dead Man's Chest multiball targets availability didn't match up with current difficulty level. * Fixed Elizabeth not always lighting 3 chapters. + Added hat/eye patch decorations to HSTD photos. + Added parrot and skull images to HSTD photos. * Fixed an adjustment name for Black Pearl Multiball. * Multiball totals now show up at multiball end, not after grace period. * Fix potential lockup in HSTD picture face recognition. * Reworked how game locks in your character if you don't select via action button (basically, flips after ball leaves shooter lane don't count for changing your character since they are probably accidental in that regard). * Left orbit chapter post helper now only works during grace period, not grace grace. * Update social media page. * Compass shot names updated. * Fix "Null award" showing up in Tortuga Mystery. + Added an Easter Egg to turn off plundering for next game. The sequence is: BLRLLRR where B = both flippers at the same time, L = left flipper, R = right flipper. If you do it a second time, it will re-enable plundering. Plundering is automatically re-enabled at game end. * Map awards are now competition-friendly. They will be awarded, in order, as follows: - Points (starting order: 10K, 20K, 30K, 10K, 25K, 20K, 40K, 10K) - Add-a-ball - Light gold (starting order: 10, 20, 30, 40, 10, 20, 50) - Treasure (starting order: 1, 2, 3, 1, 2, 1, 3) - Bonus X (almost always 1, sometimes 2) - Award gold (starting order: 10, 20, 30, 40, 10, 20, 50, 30, 10) - Playfield X (if running, add 1x sometimes 2x; not, 2x, 3x, 2x, 4x) The item first in list is awarded. If it's not currently allowed, then the next award is tried. When an award is finally selected and awarded, it goes to the end of the list. - Plundering takes precedence over normal Map awards. Whatever the game is set to, the game will approximately try to match that percentage when it is available (not in a multiball). If the game is set for CUTTHROAT (65%), then plundering tries will be successful as follows: NYNYYNYY - Plundering is still subject to the Plunder Items adjustment. If everything is allowed, then they will be awarded in relative ratios: - 1. 5x gold (starting order: 30, 40, 50, 30, 20, 40, 60) - 2. 4x points (starting order: 30K, 20K, 30K, 10K, 40K) - 3. 3x treasure - 4. 2x captain - 5. 1x ball A typical distribution would look like: 123124132112345 - If a selected item isn't currently available because of game state, then that plunder chance is lost for that Map award and it will fall back to a normal award. - In competition mode, revenge plunder chances ALWAYS succeed. * Extra Ball unavailable score set to 25K. * Special points score set to 50K. * Tortuga Mystery only scores points during competition mode now. This will change very soon. Points scored are based on mystery level. Jack increases the effective level of award by 1. Scores per level are: 1K / 1K / 2.5K / 2.5K / 5K / 5K / 10K / 10K / 25K / 25K * You're own your own if you choose to play Liar's Dice in competition mode. === Core Code * Added some system events to event logger. * Fixed potential display lockup in rare circumstances. * Start button dispatches on close in diag now instead of open. * Fixed rare texture overruns in movies. * Trough test enhanced. + Switch test now supports reflective optos. + Added some more error logging. * Fixed a camera crash that could occur during factory reset or turn on the camera disabled adjustment. * Rollunder gate debounce time adjusted. * Fixed ball accounting after ball search 4 (could possibly go too high). * Abandoned devices now don't count as having released balls during ball search. * Version string of game now includes dongle flags and game trim level. * Game won't refuse to start with missing camera files now. === OS * Fixed an incorrect updater screen. + Support for Gen3 & Gen4 motherboards. * Better display handling. * Avoid thumb drive "corruption" after an update. + Starting with drives imaged from this version, ISOs will be able to save system data (audits, adjustments, high scores, etc.). This happens by default if the system detects a compatible existing version. It is possible to reset factory defaults by following on-screen instructions during imaging. - Note this means the first time you install this version, your existing drive will NOT be compatible, so you'll need to backup settings manually if you want to keep them. ============================================================================== == Version 0.98 December 6, 2018 == ============================================================================== === Game Code * Fix attract mode crash. === Core Code * Fix UK pricing presets (multitiered pricing options were not correct). ============================================================================== == Version 0.97 December 5, 2018 == ============================================================================== === Game Code * Reworked HSTD photo save to avoid black screen after HSTD award screen. * Reworked some wizard mode lamp effects to avoid stomping on unnecessary lamps. * Fix potential crash during wanted poster creation. * Wizard modes 3 & 4 now audit points properly. * At World's End multiball intro lamp effects now doesn't stomp on PIRATE lights. * Wizard mode intro lamp effects now don't stomp on PIRATE lights. * Wizard mode HSTDs now show score level used to achieve. * Changed base super jackpot assumptions on some Wizard Modes: 1 & 4 now both baseline to 0 super jackpots, and 3 baselines at 2 super jackpots. That makes the super jackpot effect from MBs 1 & 4 much higher and 3 much lower. * Tortuga MB now is properly not startable during a wizard mode. + Chalk audits for Davy Jones power usage, Liar's Dice wins and 2+ wins. + Locker escapes audit and HSTD work now. * Canceling a revenge plunder now counts as using it up (previously, a player would keep getting presented with a passed-up revenge). * Balls overboard audit works now. * Removed Cannon Door audit. * Tortuga Mystery "all skulls increase" values increased from 100/250/ 500/1000 to 250/750/1500/2500. * Tortuga Mystery single skull increases bumped from 750/1250/2500 to 1250/2500/5000. * Renamed Tortuga Mystery "Light X Movies" to "Light X Chapters." * Removed Collect All Skulls Tortuga Mystery award until it gets weighted better. + Instruction text to Wizard Mode 3. * Update attract mode to ignore invalid pricing tiers - previously, invalid pricing tiers showed up blank during pricing display. (Invalid pricing tiers are tiers where cost/game is not a better deal than a previous level. Games have never honored these levels but the way they were not displayed was odd.) * Tortuga Multiball Super Jackpot choreo now runs after Mystery. * Wizard Mode timers now blink instead of turn red when time is low. + Sound and speech for coin/credit events. + Now display LE and CE game numbers on title page. + CE topper support. + JJP logo music if Attract Mode Music is on. * LE topper now defaults to solid-on no animation. You can still change this in the settings, but it is forcibly defaulted to new values. === Core Code * "BALLS IN RESERVE" is now default game play style. * Fixed potential fatal error when performing a factory reset. * Revamped pricing controls. Now changing currency will reset all values for pricing and coin door to default values for that currency and reset all earnings and credits. * Fix Euro 11 pricing. + Add Japan pricing. + Add currency change warning to Pricing Settings preview. * Warn (in diag only) when an invalid pricing tier is set. * Fix likely crash when attempting to leave diag with a changed HSTD entry. * Fix match awarding when canceled early by start button. * Fixed some logged events. * Fixed potential lockup === OS * Fix potential sound popping issue. ============================================================================== == Version 0.96 September 28, 2018 == ============================================================================== === Game Code * Fixed a lockup/crash when playing the chapter "Stolen Identity" as Anjelica. * Reduced fire time on left orbit post helper. * Increased fire time on right orbit magnet shots (Liar's Dice). ============================================================================== == Version 0.95 September 25, 2018 == ============================================================================== === Game Code * A player who had their character plundered AND SELECTED A NEW ONE is now no longer eligible for a character HSTD (this was already true for plunderers). - Note a player who had their character taken after their last ball *IS* still eligible for a character HSTD. * Updated team credits. * Held skull values at last ball bonus now add their value to bonus for ALL of their holds if there were some stacked. * Updated game-specific diag test tabs. * Shooter groove "Add Player" pop-up now only shows up when a player is actually addable. * SuperX timeout adjustment defaults to NO now. * Chapter Start choreo vastly improved. * Sling strength now defaults lower; min/max limits lowered. * Font size changes on wanted posters to fit HSTD titles now. * Fixed potential nonfatal in multiball summary displays. * Frenzy scoring is increased from 250+250 to 500+250. * Several bugs related to Elizabeth's power fixed. * Chapter starts can now be blown off. * Improve attract mode HSTD poster displays. * SuperX, Frenzy, and Treasure Hoard now have longer initial "seconds." * Main display cannon door opens now show chapter shot multiplier. * Gibbs' help speech on character select screen now prevented during random select or right after a character is selected. * ShotX now displays its timer; the lower of SuperX & ShotX time is shown. + "Play Multiball to light Wizard Mode" animation should that actually happen. + "Shoot X to Start Wizard Mode" animation when they're qualified. + Frenzy running lamp effect. * Fix font sizing logic in Frenzy outro. * Characters portraits flash when being collected now. + Skull Hold lamp effect. + Apron display of Treasure Hoard when a Chapter is also running. * Chapter timer flashes time added. * Chapter header doesn't slide on ball drain. * Tia Dalma chapter select now times out after 10 seconds. * Fixed 18x scoring display (was showing 2x). * Improve Protip lamp effects. * Added a 6-Multiball effect. * Renamed "OPEN (CHEST)" switch name to "LOAD (CHEST)" to match playfield. * More important Pirate awards now pulse their inlanes a bit. * Pirate BIG POINTS ceiling increased. * Improve text display on Plunder screen. * Elizabeth uses her maiden name on Plunder screen to be consistent. * Extra Ball Lit won't show up if an extra ball isn't lit anymore (collected very quickly). * Fix score display going away at bonus if an overlay effect was running. * Fix inlane switches scoring multiple times on ramp returns (ball was bouncing on top of switch). * Skill Shot display effect can't be blown off now. * Dead Men Tell No Tales Multiball difficulties generally lowered. * Dead Men Tell No Tales Multiball now won't start on the same shot that qualified it. + More Protips. * Changed Free Game / Special display effects. + At World's End Wizard Mode. * Fixed Tortuga Multiball showing total 0 even though it wasn't. * Improve Plunder choreo. + Black Pearl cannon shot animations. * Plundering times out after 20 seconds now (counts as CANCEL). * Added 2 levels of difficulty to On Stranger Tides Multiball to prevent possible exploits with Philip Swift. * Update MAP sounds. + Wizard Mode Status Report page for progress and score level. * All Wizard Modes have "real" scoring now based directly on characters collected during chapters and Super Jackpots during multiballs. + Black Pearl Wizard Mode intro lamp effect. * Improve Black Pearl Wizard Mode running lamp effect. * Elizabeth now lights THREE Chapters, not just one. * Fixed Chapter Header display effect staying on in Diag. * Chapter Start lamp effect now won't use critical lights. * Fixed spotlights turning off after HSTD. * Ramp lamp strip now flashes for picture taking. * Prevented Elizabeth's power from starting a new Chapter immediately if Jack was the last character collected. * Chapters can now be qualified during previous Chapter grace period. * Fix rocking ship calibration not ending properly. * Fix ship device test losing logical control of the ship. * Improve display of what's happening during forced ship calibration. * Ship Minimum Speed adjustment minimum now forcibly affected by calibration. + Apron fire cannon choreo. + Added magnet pulse to end of Chapter start choreo (blown off or not) to prevent bad drains from Star Map area. * Prevent Gibbs from announcing Starmap adds more time if it's unavailable. * Mode music continues to play through ball end now. * Left orbit post assist for upper flipper Chapter shots now much more responsive. + Sounds for Black Pearl Multiball map advances. * Background of internet page now animated. + Apron display effect during diag. * Chapter timer watch is now silver. * Chapter score multiplier now has a small bubble similar to ShotX and SuperX. + Chapter won and lost lamp effects. * Chapter music selection now properly picks from least-recently-used music. * Left ramp made now starts At World's End Multiball and scores jackpots if the diverter failed somehow. + Liar's Dice. * Skull lamps pulse when all chapters have been completed. + Sound effects for Chapter name appearing or changing in cannon doors. * Tweaked Norrington's Chapter helper shots. * Norrington's Chapter Timer Bonus now properly scores half. * Scrum now also gets a permanent Hold Bonus X as long as you drain with him. * Angelica now also gets a Skull value hold as long as you drain with her. * Update status report character power screens. * BonusX bubble now shows when BonusX is held. Note this will show up for Scrum even though it doesn't take effect until you drain, so if you plunder someone else it will go away. * Fixed internal storage of Wizard Mode HSTDs. This will result in WM HSTDs being reset in the unlikely event that you actually had one (or more). * Improve Dead Man's Chest Wizard Mode running lamp effect. * Dead Man's Chest Wizard Mode now holds ball during victory animation. * Stop Gibbs from saying "Mystery Level Increased" when already maxed. * Fix all Wizard Mode HSTD logic. + Wizard Mode Total pages when draining. * Floating scores are now tinted individually to prevent confusion when multiple scores are near each other. + Ball Save adjustment for Dead Men Tell No Tales Wizard Mode. * Prevent Jack being scored for free when Chapter start magnet fire occurs. * Fix a bug with upposts that made them weaker than they should've been. * Davy Jones no longer "Coming Soon!" * Bonus scores significantly more now. + Topper Attract Mode Animation adjustment. It defaults to OFF because users were interpreting the animation as being broken. * Prevent a lockup from triggering when saving a very large number of HSTD wanted posters. * Rocking ship active lamp effect now isn't played during game exclusive modes. * Constallation rule now disabled during game exclusive modes. * Liar's Dice disabled during skill shot. * Boarding Party now not scored during game exclusive modes. === Core Code * Changed formatting of HW info to show more lines of info. * Fixed erroneous unplayed ball count in attract mode if balls were added/ removed (e.g. by plundering). * Collect balls now checks for total locked balls instead of accounted-for balls. === OS + Operator manual. * Changed HW Info script for current base OS. ============================================================================== == Version 0.90 July 24, 2018 == ============================================================================== === Game Code + Initial release to production === Core Code + Initial release to production === OS + Initial release to production ==============================================================================